Welcome to One Tap Jumper!

This unique game challenges you to navigate through levels using just one mouse button. Jump, double jump, and even execute wall-jumps to progress though danger filled levels, all while your character maintains constant forward movement.
The catch? You can only change direction by hitting a wall. Perfect timing is the key to success!

Ready to take on the challenge? Give it a try and race against the clock to reach the finish line! 

Please note that the game is still in development and you can experience the first 15 levels in this playable demo version. You can unlock all levels in the Options screen.



Thanks for checking it out! Enjoy!
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorGravenDusk
GenrePlatformer
Made withUnity
Tags1-bit, 2D, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

Comments

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Fun concept, but I got stuck on this level for a really long time and couldn't get past it. The timing to bounce off the wall right is really tight, and it's not easy on a touchpad. I like the art, though!

(+1)

Very cool, creative concept and fun to play -- awesome work!  The artwork is great and background prompts are effective.  The wrinkles you added along the way were also great and worked well.  Like another commenter, I found myself yearning for a keyboard button rather than a mouse-click, but it did work!

I completed all 15 of the main levels.  I died an average of 6.8 times per level on the first 14 levels, and then died 168 times on level 15. There is something that felt amiss on that jump in the lower right, right after getting the key and bouncing back to the left, that made me feel like double-jumping was disabled.  I even wondered if double-jumping doesn't work when you fall from a platform rather than jumping from it, but no.  I suspect it might be that the collider for the island spikes down there is a bit too large, such that the player clips it even when not hitting the spikes and the death animation begins when it feels like one should be able to click another jump. Just a guess. I hope that's helpful feedback.

Great work!

(+1)

Hi HinmanLantern, thank you so much for the comments, I too had issues with the lower right section of level 15 but I figured it was me, I had a few comments about it so I updated that section. It's now a 2 small jumps on glass a block section now. It should work better and still be hard to land 2 small jumps in a row. :)

(+1)

great , just wish the controls were a key press instead of mouse click - quite hard to be consistent on a laptop !

Thanks, actually you have a good point, I'll add key rebinding in the future!

(+1)

I like it :)

Thanks

(+1)

Simple, fun, yet very challenging! good game! also, death counter would be an interesting feature to add ;)

(+1)

Thanks! There is a death counter when you finish the game. It shows total deaths and how many deaths in each level. Plus total time and the times for each levels.