Fun concept, but I got stuck on this level for a really long time and couldn't get past it. The timing to bounce off the wall right is really tight, and it's not easy on a touchpad. I like the art, though!
Very cool, creative concept and fun to play -- awesome work! The artwork is great and background prompts are effective. The wrinkles you added along the way were also great and worked well. Like another commenter, I found myself yearning for a keyboard button rather than a mouse-click, but it did work!
I completed all 15 of the main levels. I died an average of 6.8 times per level on the first 14 levels, and then died 168 times on level 15. There is something that felt amiss on that jump in the lower right, right after getting the key and bouncing back to the left, that made me feel like double-jumping was disabled. I even wondered if double-jumping doesn't work when you fall from a platform rather than jumping from it, but no. I suspect it might be that the collider for the island spikes down there is a bit too large, such that the player clips it even when not hitting the spikes and the death animation begins when it feels like one should be able to click another jump. Just a guess. I hope that's helpful feedback.
Hi HinmanLantern, thank you so much for the comments, I too had issues with the lower right section of level 15 but I figured it was me, I had a few comments about it so I updated that section. It's now a 2 small jumps on glass a block section now. It should work better and still be hard to land 2 small jumps in a row. :)
Thanks! There is a death counter when you finish the game. It shows total deaths and how many deaths in each level. Plus total time and the times for each levels.
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Fun concept, but I got stuck on this level for a really long time and couldn't get past it. The timing to bounce off the wall right is really tight, and it's not easy on a touchpad. I like the art, though!
Very cool, creative concept and fun to play -- awesome work! The artwork is great and background prompts are effective. The wrinkles you added along the way were also great and worked well. Like another commenter, I found myself yearning for a keyboard button rather than a mouse-click, but it did work!
I completed all 15 of the main levels. I died an average of 6.8 times per level on the first 14 levels, and then died 168 times on level 15. There is something that felt amiss on that jump in the lower right, right after getting the key and bouncing back to the left, that made me feel like double-jumping was disabled. I even wondered if double-jumping doesn't work when you fall from a platform rather than jumping from it, but no. I suspect it might be that the collider for the island spikes down there is a bit too large, such that the player clips it even when not hitting the spikes and the death animation begins when it feels like one should be able to click another jump. Just a guess. I hope that's helpful feedback.
Great work!
Hi HinmanLantern, thank you so much for the comments, I too had issues with the lower right section of level 15 but I figured it was me, I had a few comments about it so I updated that section. It's now a 2 small jumps on glass a block section now. It should work better and still be hard to land 2 small jumps in a row. :)
great , just wish the controls were a key press instead of mouse click - quite hard to be consistent on a laptop !
Thanks, actually you have a good point, I'll add key rebinding in the future!
I like it :)
Thanks
Simple, fun, yet very challenging! good game! also, death counter would be an interesting feature to add ;)
Thanks! There is a death counter when you finish the game. It shows total deaths and how many deaths in each level. Plus total time and the times for each levels.